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Jack Heart - I saw the last two episodes of Twin Peaks the Return last night. I picked that opening quote for From Silent Hills (P.T.) to Twin Peaks (T.P.) “Firewalk…with me.”

Jack Heart

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2 months ago, or rather David Lynch did but we seem to be the only ones that got it, along with everything else. This is a synopsis of Mr. Lynch and company’s twentieth century Twin Peaks. I have read most of what has been written about it in the ensuing 25 years by both academics and literary pundits. It is sorely needed. The first piece I ever wrote that went viral was the Cross, the Rabbi and the Skinwalker. I began it with the Skinwalker Ranch in Utah. In my research I ran across speculation by other researchers that David Lynch knew more about the Skinwalker phenomenon than any man alive but wasn’t talking about it. A lot of them were watching Twin Peaks for answers the Navaho weren’t giving them, now I see why…

Lynch’s knowledge of the occult is breathtaking; not only does he know all the dogma and rhetoric but he knows the names, the times and the places. Want to talk about an insider? No one who isn’t an adept can hope to appreciate the full depth of his work on Twin Peaks, not without someone who knows what they are talking about to explain it to them. Well Orage and I are volunteering to do some explaining. This is our opening statement, the pouring of the foundation as we say in construction…

“Shadow, take me down

Shadow, take me down with you

For the last time

For the last time

For the last time

For the last time” – From Shadow by the Chromatics (closing number for Twin Peaks: The Return Part 2)


Snap9398vdjBL - Jack Heart alias George Zimmerman writes @ Veterans Today as well as his own blog, linked above. He supported my site, with his writings, the first two years of operation, I'm proud to say, till our divurging paths regarding Gordon Duff got in the way. I once called him half hood half genious. I still think that's accurate

Time has no power over the spirit and will of man

Monday, September 4, 2017

From Silent Hills (P.T.) to Twin Peaks (T.P.) “Fire walk…with me.”

From Silent Hills (P.T.) to Twin Peaks (T.P.) “Fire walk…with me.”
By Jack Heart & Orage
“I walked. I could do nothing but walk. And then, I saw me walking in front of myself. But it wasn’t really me. Watch out. The gap in the door... it's a separate reality. The only me is me. Are you sure the only you is you?”1 
The warning is issued by the illumination of a flashlight on a bloody brown paper bag sitting atop a table in an otherwise unfurnished concrete room. The bag quivers in gesture to the words it speaks then falls silent and inanimate. Behind the bag, over the table, we see groups of five carved into the wall as if someone is marking time.   
The ghoulish scenario is part of an ‘interactive teaser’, as gaming aficionados were encouraged to call the “Playable Teaser [P.T.]” version of Silent Hills. The game was released for PlayStation 4  in August of 2014 as a free download for the PlayStation Network . P.T. was developed by  Kojima Productions, under the pseudonym “7780s Studio” and published by  Japanese entertainment giant Konami; the owner of the rights to the Silent Hill series.
Hideo Kojima –who directed and designed P. T.– is considered in the trade to be one of the top ten greatest game developers of all time. He closely collaborated with Mexican film director Guillermo del Toro, acknowledged as the current master of horror in cinema.
Silent Hill is regarded by many of the more cerebral gamers to be closer to a new religion than a game. There are seemingly innumerable web sites and YouTube videos devoted to analysis of the metaphysical and psychological symbolism used in the games and the two major movies they spawned. After years of wrangling with Konami for the movie rights, French director Christophe Gans got the green light to proceed and began his script in 2004 with screenwriter Roger Avary. Upon its completion, the studio balked at the nearly all-female cast, and the script had to be rewritten to incorporate some male characters outside the faceless Pyramid Head.
When Silent Hill was finally released in 2006 it would gross almost a hundred million, against a seemingly orchestrated effort by college educated film critics not to understand basic Occidental theology. The second movie Silent Hill Revelations wasn’t released until 2012. It achieved moderate commercial success in spite of again taking a beating by the priesthood of Brokeback Mountain…
Both movies are tightly based on lore that was promulgated by the first three games; the product of a Konami developmental team whose very name –Team Silent– advertises the nature of their game. Team Silent made four games; the last one called The Room was released in 2004. Konami would make five more after that, but none of them would live up to the work of Team Silent.
The Room would become more or less the template for Kojima’s 2014 P. T. version of Silent Hill. In P.T. the protagonist awakens in a house whose family seems to have been horribly murdered. The protagonist has no memory of their past or what they are doing there and are guided through a constantly changing hallway by a series of macabre clues like the talking bag and strange chatter periodically heard from the radio. P.T. was advertised as a promotional for a far more extensive Silent Hills game to be released by Konami some time in 2015 – 2016.   
The first Silent Hill game was released in 1999. Its theme, accompanied by eerie other worldly music that insinuates itself into the deepest corners of the listeners' consciousness, was set in a town drenched in hallucinogenic drugs and warped into a singular minded purpose to incarnate its god. In this confabulation of circumstances, realities converge and create monsters where once there were people. The game is played through a man who is trying to find his adopted daughter in the maelstrom of the towns shifting realities and hostile monsters. Unbeknownst to him –her being adopted– his daughter contains the god they are trying to incarnate.  
Keiichirō Toyama, the Japanese director and writer of the games alternate universe scenarios, gave all credit to the influence of David Lynch and his trademark television series Twin Peaks. Akira Yamaoka, the composer of the musical score gives Angelo Badalamenti, Lynch’s composer for Twin Peaks, the same kind of credit for his musical compositions.
Christophe Gans also credits Lynch’s work with influencing his movie, along with the 1990 movie Jacobs Ladder about a man who is dead, killed long ago in Vietnam. The man continues his mundane life in an alternate reality created by his consciousness. Slowly his reality is being overrun by demons, until he understands that he died in battle back in Vietnam and finally admits this to himself. The demons then become angels. 

The second Silent Hill game came out in 2001 and introduced Pyramid Head as the red god and the invincible lord of the darkness, who rapes and brutalizes the other monsters habitually. Pyramid Head kills everything in his path but never harms the game's protagonist, who is the player, a man who is looking for his dead wife in the alternate reality of Silent Hill. In the third game, which came out in 2003, the protagonist is the now eighteen-year-old daughter of the first game's protagonist. She returns to Silent Hill as the teenage equivalent of a warrior goddess seeking vengeance upon the priestess for the recent murder of her adoptive father.             

Based on the P.T. promo Twin Perfect, a YouTube channel, which has achieved cult status among many of the game's devotees as the definitive Silent Hill experts, anticipated “Silent Hills will include doppelgangers, multiple realities and ghostly revenge.”2 But they question Kojima’s ability to create something that will live up to the legacy of Team Silent. Twin Perfect laments that in the P. T. promo “the mixture of sex and death that made the original games disturbing on such an extreme level is absent…”3

No one would have to worry long. In spite of the almost ecclesiastic awe, the P.T. promo inspired among gamers Silent Hills was abruptly canceled in 2015, supposedly over a split between Kojima andKonami. Its mantle was picked up in 2016 by a game called Allison Road, in which the player wakes up in a house with amnesia to find he has brutally murdered his whole family. The developmental rights for Allison Road are owned by a company listed as Lilith Ltd…

The endings on the Silent Hill games are open-ended, with about four or five different ones possible, depending on the actions of the player. All of the Team Silent games feature an alien ending as a possibility. It’s usually referred to as “the joke ending” by gamers. 

One of the clues spoken on the radio during the P. T. game is an announcement made in Swedish that seems to be referring to thespian Orson Welles infamous 1938 Halloween radio broadcast of the classic 1898 science fiction novel The War of the Worlds by H. G. Wells. Welles presented the first forty minutes of his sixty-minute broadcast as an actual news bulletin, describing an alien invasion of earth that was supposedly taking place as he spoke. Many people listening at the time believed it, reputedly causing pandemonium amongst Welles listeners.

Welles at the press conference after "The War of the Worlds" broadcast (October 31, 1938)

Translated into English the text of the P.T. radio announcement claims the legendary broadcast from seventy-five years ago was in fact true.

“Close your eyes. 
Let your ears listen, to the radio. 
Do you hear my voice?
Can you hear your own soul's scream?
Let us choose
My voice that tells the future
Or your tortured (inaudible)
Well, what do you choose? 
You can choose, your life, your future. 
Wise as you are you might already have discovered it. 
Yes, the radio drama from 75 years ago was true. 
They are here on our earth and they monitor and see all. 
Don't trust anyone. Don't trust the police. 
They are already controlled by them. 
That's the way it has been for 75 years now. 
Only our best (inaudible) 
You have a right; a right to become one of us. 
So, welcome to our world. Very soon the gates to a new dimension will open.

204863 is the Gene model number for Populus trichocarpa (PT) in the Plant Transcription (PT) Factor Database. In spite of there being nothing but the hallway and some rooms in the P. T. game the 7780 studio logo appeared on a tree stump in the picture adorning the official P. T. website. A Google search using ‘7780 genome database’ will yield Populus trichocarpa genome in the Plant Genome Database right at the very top of the search page.   

Populus trichocarpa or the Black Cottonwood is a deciduous broadleaf tree native to western North America. It can attain fifty meters in height on the coast and is used for timber. It was the first tree to have its genomes fully sequenced, the results of which were published in 2006 the same year Silent Hill was released in theaters. This landmark scientific achievement was produced by “a large international research team, funded mainly by the US Department of Energy (DoE) [the DoE is the successor of the AEC]. They chose the poplar because of its rapid growth rate and potential for use as a biofuel.”5  
Genome-wide analysis of P. trichocarpa reveals significant somatic mosaicism between the roots, the leaves and the branches of the same tree. Somatic mosaicism is the occurrence of two genetically distinct populations of cells within the same biological specimen. In humans, somatic mosaic mutations may affect only a portion of the body and are not transmitted to progeny. In the analysis of P trichocarpa the variation within a specimen is as much as that found between unrelated trees. These results may be important in proving that evolution can occur within individuals, not solely among populations as postulated by main stream science.
Before the axe fell gamers had been speculating that the introduction of the P trichocarpa clue in the P.T. version would move the setting for Silent Hills out of what has traditionally been Centralia Pennsylvanian, the site of a real coal seam fire, and into the Pacific Northwest...6  .........................go to Jack Heart's blog to read it all
Read 3942 times Last modified on Monday, 04 September 2017 16:10

When we see through the programming, the lies, the misdirection that holds us to our slave existence and our slave jobs that serves those who dominate us, and we are willing to suffer the consequences of saying no to all of it and when our numbers grow, maybe then we can toss the water onto the wicked witch of the east and watch her shrivle up into lie goo, deader than a door nail

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